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Alegroth

92 Art Reviews

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2 reviews are hidden due to your filters.

I agree with the other comments that this is a great piece and I'm impressed how well the colors blend even though the painting is made in a traditional medium. Really cool. Further, what also impresses me is the glow of the lightsabers and ligthing in general, gives a really nice atmosphere to the piece.

As previously critiques Obi-wan's hand looks a little strange and Grievous seems to have lost and arm? I might be misstaken there. I'd also had liked to have seen some colored highlights as reflections of the lightsabers. (Motivation for 4.5/5)

However, overall this is really nice, the blending especially and how you've worked with the level of detail and resemblance of charcecters (as previously mentioned) to give depth to the image by pushing the less rendered droids into the background. Really smart and well executed design.

JellicleJunkyard responds:

Yup, I see that Obi Wan's hand and head are a bit too small. It's hard to change it now but I will take your criticism with me and do better next time. Thank you for motivating me to get better!

Interesting and fun charecter. The backstory seems unique and the execution of it here is really nice. The color palette (as previously mentioned) is great. The composition is great and the image has so much life. The pigs mouth almost looks in the midst of him shewing, giving motion to the image. Similarly the flies and smoke behind him adds to that effect. Very nice.

If I were to give some critism I just think you could have been just a bit braver with the contrast as it now looks a bit desaturated. I'd loved to have seen the basket in the foreground in a bit of darker nyans also to push it into the foreground and the hero into the background. Line-execution is however top-notch and super crisp.

Overall a really cool piece, makes me wanna take a look at the game :)

jouste responds:

hey thanks a bunch for your review!
good call on the contrast. all of the guys right here are approached in the same style so i wanted to keep them consistent but yeah it could use a couple bigger swings in that department.

thanks for the comment and the score!

*highfives*

Awesome, simply awesome! Where to begin. Well, first let's start with the colorpallette which is just a threat for the eyes. The colors just contrast so well but still in such a smooth way that is so easy to look upon. Next, the architecture and design of creatures, buildings etc is just great. It feels futuristic, rustic, steam-punk, etc. all at the same time whilst still being unique. Additionally, with the fisheye perspective just adds to how cool the piece is and the level of complexity it holds, which of course mirrors your skill. Truely amazing.

To give you some critique there are some areas that I think you could have, with your skill spent some more time refining, for instance the stairs to the righ which are a bit too uneven. I like that they are a little uneven, adds to the feel of the piece, but it's a bit to much there in the middle. The same goes for some of the lamposts that could have gotten some more attention to add to the depth. In general it seems that you've worked with having more detail in the foreground to give depth bt I just feel that some more could have been done there. (Motivation for 4.5/5).

Overall though, as I said, wow! Just awesome work :)

bimshwel responds:

Thank you for looking it over so closely and appreciating the effort this took! I will see if I can improve the zones you mentioned before I exhibit this off the internet. I definitely did not feel in control of the lamps, and was primarily fixated on getting them remotely in perspective, and wanted a break afterward.

Not quite sure what I'm looking at but it intreages me! The snailing creature with the mouth that looks like a door and the chair. It doesn't make sense really yet I feel that I want to know and I keep coming up with different scenarios. As I said, intreaging.

I like the colorpalette of the piece, and for some reason it feels to me to be under water and I almost get a spongebub vibe. Not sure the latter was what you were going for but this is like a darker more edgy variant. Like Spongebob the nightmare...

To give you some critique the shading in some places variies a bit, for instance on the barnacles of the shell but it's no mayor issue. The one second from the bottom could have gotten some more light I guess. Next the perspective of the chair seems a bit off. The leg further away from us is a bit thinner than the leg closes to us and seems to be a bit too far away to fit with the area where you sit. Also, I get that you have worked with a one point perspective but I think you might have overdone it a little on the chair, but it's such a small fault that I am nitpicking at this point. Still though these points movitate my 4/5.

Overall an interesting piece. Well done.

dogmuth-behedog responds:

Thank you so much for the critique, i will practice on it. :D

WHen I saw the image I wasn't sure first if it was painted or 3D. I expected 3D and checked the high-res and thought it was 3D. Then I saw the timelapse and my jaw just dropped! The fact that this is a fully 3D rendered piece is amazing.

Cudos to the original design artist also in creating a very nice marmaid. Most go for the ariel look but you two have managed to created a charecter that feels new and fresh. Really nice. Her tail makes me think of a Koi fish (Japanese carp). Not sure if there is any deeper meaning there but they pop up on tatoos and such :)

Further, the composition, pose and flow of hair and fins is excellent. Despite being against a one-tone background, you still get the sense of her being under water. Really nice.

Would have loved to have given you some constructive critism as well, but unfortunately I can't find anything to comment on. Just an amazing piece.

mccabe86 responds:

Thank you very much!

I'm sorry to say that I don't get the reference, but I do get your art, which is amazing. There is such subtleness and yet strength in this piece. Everything from the pose, color, determinism in her eyes, etc. Just genius. Further, the perspective is dead on and I just love images that try some more difficult angles since I can't do it myself... yet :)

Executionwise the image is great, nice japanese style to it and nothing feels over the top. Just enough shading and highligts on everything to make it pop. The rimlighting of the hair, arm, legs, etc is also nice that it is so feathered as it gives some softness to the image.

Was hoping to see some things on the highres to critique but I can't find anything really. Sure, the brush is a bit uneven in places like forinstance the armband holding the sleeve, etc. But fixing that would have taken away some of the focalpoint from the eyes so I don't know really. I think it's very well done and I can't fault it. Just a great piece.

KanesakiHyudou responds:

Thank you

Simply amazing piece! Almost makes me wanna play the game!

What impresses me most with the image is the determinsm of the brushstrokes! The brush is soo smoth and you can almost feel all the little bumps, cracks and cranies on the skin and armor. Further, the level of detail and shadowing is top notch, and the fact that it's made in a traditional medium just blow me away. Yet another artistic decsion you've made which I really like is just to keep the "eyes" red and the rest in black and white. Let's your eyes wonder around the red spots and see your amazing brush work. Really nice.

To give you soome critique, I'm struggling to give you any but let's try :) The only thing I can think of really is that I'd wished you had played a bit with the contrast when you put it into the digital medium. For instance the mouth is just a bit brighter than the dark part in the middle of the headpiece, which I think should be the same or even a bit darker in the mouth? Perhaps you could also have given a few of the teeth the second once over as some of them are a bit thinn, perhaps due to smudging during the paiting process? However, these are really me nitpicking since the piece is awesome.

Great design, execution, composition, you name it. Great work :)

jungmeister responds:

WOW THANKS FOR AWSOME CRITIQUE AND COMPLIMENT . WEL IT IS NOT DONE WITH BRUSHES AT ALL IT IS ALL DONE WITH LEAD PENCIL. THERE WAS NOT DIGITAL MEDIUM INVOLVED. AND YEAH ABOUT THE TEETH. I HAD TO ERASE LIKE 3 TIMES OF THE TOP TEETH TO MAKE IT BETTER BUT IN THE ERASING PROCESS THIS NON DURABLE STUPID MANGA BRISTOL PAPER PROTECTIVE LAYER OF THE PAPER STARTED TO RUB AND PEEL OFF. SO IT GOT ROUGH PUTTING IN 3 TIMES REDRAWING THE TOP TEETH. BRISTOL VELLUM PAPER IS BETTER U CAN ERASE ALOTTTT AND STILL CAN HOLD UP ITS PROTECTIVE LAYER AND IT IS CHEAPER THAN MANGA BRISTOL PAPER.

I love this concept! The ladybug creature looks so cute and friendly and the expression of joy and wounder is really well captured. Really captures the imagination and curiousity of a child, which I guess the charecter primarily appeals to as well. Really nice.

Further, execution wise the image is great! The composition, color, design, depth and perspectives are all top notch. I am especially impressed with all the ladybugs since they are ary a little in angle, etc but still looks so well planted in the world and on the branch where they are crawling. REally well done. The lenseflare behind the main charecter is also really well done, especially how it lights up everything infront of the ladybugs. Really well executed, would look like that if you took a picture against the sun :)

To give you some critique, which is difficult to find any, I'd say that you could have shaded the mouth of the charecter a bit more. I like the current design but it feels a bit sharp in comparison to the smoth design of the rest of the charecter. Perhaps just some shadow to indicate some smilelines or something. Further, due to the lightsource peraps the right side of the charecter could have been a bit darker.

Overall though it's striking image with a lot of color and life and I really like it! Great work :)

Amazing image! Love how Boba is fading into runny ink, really nice transition that plats the charecter well in the environment and gives presence to him. The brush overall, as well as composition and anatomy are all spot on. The detail of the piece is also great with emphasis on a few distinct places like the ship and helmet to give some natural focus points. Really nice.

I opened the highres to hope to find something to critique but I can't really find anything! The white color on the helmet, which is a lightflare or something, looks a bit odd on the highres but on the normalres it looks great. Will also look great in print I think.

So I simply congratulate you to an awesome image. Well done.

jeneiakos98 responds:

Thank you for your greatly detailed review, I really appreciate it!

This is a cool image and the longer you watch the more cool stuff you see. I first didn't notice that the scary guy in the background was connected to (Or perhaps is?) her shadow! Really cool touch. Further I really like the perspective with which the piece is painted with a solid horizonline at her hips roughly which makes it possible for you to do a much more dynamic picture with nice depth on the ground stretching into the darkness. Very nice. I'll actually try that out myself!

Next I really like the design of the main charecter, she looks ready for battle but she's been through something but is ready. Sort of reminds me a little of Ripley from the third Alien movie. Strong woman ready to kick som butt. Very nice.

The things I have some critique against are the shadows on her face that I think are a bit dark and the lack of detail on her feet. The funny thing is that these are just things that you see in the high-res. In the standard view these things look good so I'm gonna guess you are threading just on the line what is the proper level of shadow. Still, perhaps something you want to fiddle more with in the future, i.e. how to balance the shadows and avoid solid black shadows in covex shapes as that generally does not happen.

The next quirk is the fire, it looks a bit odd and simply think that you should've used a reference for that. Also, it doesn't quite follow the perspective, should have been angled a bit more to the right I think. You could also have been more genorous with the coloring of it, stronger more vibrant color as it is a lightsource after all. The same goes for the background, would have loved to have seen a sky, perhaps a moon that could have cost some pale white light on the main charecters back and perhaps added some white rimlighting. These are subjective comments though and I, at the same time, like your design choices.

In your comment you posed a question about her looking clipped in. I don't really see that, I think she fits well with the background. What you could have done though is to add some yellow/orange-ish highlights to her, especially the pants, as they would be lit by the fire and reflect the colors of said fire If you have made this in Photoshop, add a new layer ontop of everything, set it to color, pick an orange color, fill the entire layer and set its opactiy to around 5-10 percent. It will probably blend the colors nicely and make her fit better by evening out the palette. Also, I think the angle of the shadow contra the fire is what makes her float a little. The fire should have been a bit further to the right to give the shadow that angle. (These points are motivation for 4/5)

Overall though a cool piecce, the brushing, perspective, design are all really nice. Just that the devil is in the details, or in this case right behind you! Looking forward to your next work. Cheers.

BaldSiren responds:

Thank you so much for that review! So many great poitns to think about in the next thing i do. I did have an orange glow on her, but turned it off to add more skinhighlights and forgot to turn it back on, what a rookie mistake! Haha, doesnt really have that problem in traditional art :D
I will try to implement your suggestions in this, and upload a (hopefully) better version :)

Hi, I'm a PhD in Software Engineering that uses art as an escape from my work. I like to draw but also to work in other media such as putty, which I've used to build my award winning showcars.

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